Latest Design News

It's finally time for Fortnite's horrifying Princess Fishstick
It's finally time for Fortnite's horrifying Princess Fishstick
Fortnite has been threatening to release a princess-themed Fishstick for close to a year - and now we have a look at her final design.
Never too late to learn something new | This Week in Business
Never too late to learn something new | This Week in Business
The Academy had a week full of insights on game design, localization, narrative direction, IP licensing, and performance capture
How weapon capabilities influence environmental design and player movement
How weapon capabilities influence environmental design and player movement
Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas
Free Radical's cult classic psychokinetic thriller Second Sight returns to Steam
Free Radical's cult classic psychokinetic thriller Second Sight returns to Steam
Second Sight, the cult classic psychokinetic thriller from TimeSplitters developer Free Radical Design, has re-appeared on Steam after an eight-year absence. First released 2004, Second Sight casts players as a parapsychology researcher who wakes in a mysterious medical facility with no memory of his past.
Apex Legends Developer Intends to Add More Game Modes This Year
Apex Legends Developer Intends to Add More Game Modes This Year
Design director Jason McCord says Respawn wants to introduce "other ways to play the game."
Deathloop Won’t Have a New Game Plus Mode
Deathloop Won’t Have a New Game Plus Mode
Game director Dinga Bakaba says replayability is built into Deathloop's core design, which is why there is no New Game Plus.
League of Legends’ next update widens the jungle champion pool
League of Legends’ next update widens the jungle champion pool
If you've been keeping an eye on our League of Legends patch 11.8 notes, you'll know that League's gameplay design director has posted an early preview of what we can expect from the coming update.
Returnal Dev Diary Highlights Narrative Design
Returnal Dev Diary Highlights Narrative Design
Narrative director Gregory Louden discusses the various layers of story-telling.
Far Cry 6 Developer Has “Exciting Content to Show” – Design Director
Far Cry 6 Developer Has “Exciting Content to Show” – Design Director
Ubisoft's Ted Timmins says to wait "just for a bit longer" for gameplay.
World of Demons Preview: Bringing Classic PlatinumGames Design to Mobile
World of Demons Preview: Bringing Classic PlatinumGames Design to Mobile
Hands-on with PlatinumGames' impressive new Apple Arcade game, World of Demons.
Balan Wonderworld Review
Balan Wonderworld Review
All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore.
Intel Core i9 11900K reviews roundup – what do the critics think?
Intel Core i9 11900K reviews roundup – what do the critics think?
Intel's 11th generation Rocket Lake-S gaming CPUs are now out in the wild, but how does the last of its 14nm chips fare against the previous generation? This time around, Intel has backported the 10nm arrangement we previously saw on Ice Lake mobile processors, which means it's taken the core design of its smaller fabrication and stuffed it into the larger process. The flagship i9 11900K carries a swollen $539 MSRP compared to the previous generation's $488.
Pokemon Go Devs Tease New AR Glasses Design
Pokemon Go Devs Tease New AR Glasses Design
Pokemon Go developer Niantic shares new image of AR glasses, possibly the one it is developing with Qualcomm.
Monster Hunter Rise Review – Together We Triumph
Monster Hunter Rise Review – Together We Triumph
Capcom's follow up to 2018's Monster Hunter World is a monument of game design.
Balan Wonderworld — Quick tips to get you started
Balan Wonderworld — Quick tips to get you started
Balan Wonderworld isn’t a particularly complex game, but it’s got some unique design choices that require getting used to.
XFX's Radeon RX 6700 XT Speedster Merc 319 GPU is true to its name
XFX's Radeon RX 6700 XT Speedster Merc 319 GPU is true to its name
More frames per second than AMD's reference design
Intel's 3D chip tech is 'perfect' so it doesn't have to follow AMD's chiplet design
Intel's 3D chip tech is 'perfect' so it doesn't have to follow AMD's chiplet design
The big two chipmakers have different ideas on how to replace the monolithic design of yore.
Serious Sam 2 surprises fans with substantial new update, 15 years after original release
Serious Sam 2 surprises fans with substantial new update, 15 years after original release
Serious Sam, Croteam's massively over-the-top first-person shooter series, is 20 years old this week, and the developer has surprised fans by launching a substantial free update for Serious Sam 2 on PC as part of its birthday celebrations. It's been 15 years since Serious Sam 2's debut, and today's update aims to improve on that original experience by introducing a range of new features and enhancements. There's a new weapon in the form of the BeamGun (modelled on the Ghost Buster from the original Serious Sam design document), for instance, alongside 12 previously unreleased multiplayer maps, including Yodeller, Hole, Stadium, and Desert Temple. Read more
One of Cyberpunk 2077’s design leads has left CD Projekt Red
One of Cyberpunk 2077’s design leads has left CD Projekt Red
One of Cyberpunk 2077's gameplay design leads has left developer CD Projekt Red after almost eight years at the company.
Everything we know about dinosaurs coming to Fortnite
Everything we know about dinosaurs coming to Fortnite
Due to the nature of live-service game design, not too many secrets make it into Fortnite without fans discovering clues before the fact.
The best game design programs, ranked by the Princeton Review 2021
The best game design programs, ranked by the Princeton Review 2021
The Princeton Review has done all the heavy lifting of researching the absolute best game design programs across North America and Europe.
Sony reveals first look at PlayStation 5 VR controllers
Sony reveals first look at PlayStation 5 VR controllers
Sony has revealed its next-generation PlayStation VR controllers designed for use with its upcoming, under-wraps PS5 VR headset. The orb-like controllers wrap around each hand, with a design similar to Oculus Touch and a feature set akin to the standard PS5 DualSense.
PS5’s Next-Gen PSVR Controllers Revealed, Includes Adaptive Triggers and Finger Touch Detection
PS5’s Next-Gen PSVR Controllers Revealed, Includes Adaptive Triggers and Finger Touch Detection
The controllers utilize an orb-like design for less constraints on hand movement.
New Deathloop gameplay trailer reminds us of peak Arkane Studios design
New Deathloop gameplay trailer reminds us of peak Arkane Studios design
When you look at the different games that have come out from Arkane Studios, there is an unmistakable style and design ethos.
Free Play Days – Stellaris: Console Edition and Cities: Skylines – Xbox One Edition
Free Play Days – Stellaris: Console Edition and Cities: Skylines – Xbox One Edition
Command the galaxy from your controller or design, build, and manage the city of your dreams, all in this weekend’s Free Play Days.
Curved Space Interview – Progression, Combat, Level Design, and More
Curved Space Interview – Progression, Combat, Level Design, and More
Only by Midnight president and Curved Space lead designer Andrew Czarnietzki speaks with GamingBolt about the upcoming twin stick shooter.
Crush your coffee shop rivals as the Espresso Tycoon
Crush your coffee shop rivals as the Espresso Tycoon
Build your business, manage baristas, design fancy coffee drinks, and even draw pictures in the foam—just like the pros.
Creative Assembly to launch UK scholarships promoting diversity
Creative Assembly to launch UK scholarships promoting diversity
Two £9,000 scholarships for Teesside University's Computer Game Design degree are available to female, Black, ethnic minority and disadvantaged students
Source Engine Aesthetics is a museum of level design vibes from 2004 to 2014
Source Engine Aesthetics is a museum of level design vibes from 2004 to 2014
A surprisingly diverse, compelling Twitter collection of how games looked in the recent past.
Binding of Isaac dev's Legend of Bum-bo gets free The Lost expansion
Binding of Isaac dev's Legend of Bum-bo gets free The Lost expansion
Binding of Isaac creator Edmund McMillen's poopy puzzle-based deck-builder The Legend of Bum-bo has just received a free expansion, introducing a raft of new content alongside some much needed fixes and quality of life improvements. Although ostensibly a prequel to The Binding of Isaac, Bum-bo is a notably different proposition, building its randomised dungeon-crawling action around turn-based combat with a match-4-style puzzle system at its core. Unfortunately, despite some solid design and eye-catching presentation, Bum-bo arrived in a bit of a state when it released in 2019, and plenty of issue still lingered when, shortly after release, McMillen went radio silent for almost a year. Read more
Perhaps I Treated You Too Harshly, Deus Ex: Mankind Divided
Perhaps I Treated You Too Harshly, Deus Ex: Mankind Divided
Deus Ex: Human Revolution was one of my favourite games of the past decade, a combination of stealth, adventuring and some incredible art design.
Introversion invite you inside their game design petri dish
Introversion invite you inside their game design petri dish
Another prototype available to buy for charity
The Architect: Paris lets you re-design the French capital
The Architect: Paris lets you re-design the French capital
It's out now, and it's not a citybuilder
Inside Qute: Natsuki Chronciles and the WonderSwan dev contest that started it all
Inside Qute: Natsuki Chronciles and the WonderSwan dev contest that started it all
When the Japanese technology and design company Qute Corporation released the WonderWitch game development kit a little over two decades ago, the team likely never guessed it would set them on a path to become one of the defining boutique studios of the modern shooting game form. Qute may not court the attention from the mainstream that genre heavyweights Cave and Treasure so capably attract, but its creations are celebrated by genre devotees, and include some very sought after shmup collectibles.
State of Decay 2 Devs Apologize and Explain Confusing 'Nazi Punching' Trait
State of Decay 2 Devs Apologize and Explain Confusing 'Nazi Punching' Trait
A game design change in State of Decay 2 appears to have unintentionally altered the implication of a politically charged character trait, prompting an apology from Undead Labs.
Random: Product Design Student Creates Switch Entirely Out Of Paper
Random: Product Design Student Creates Switch Entirely Out Of Paper
You can only play Paper Mario on it. This one's not the paper one We might have taken the wrong subject at university.
Review: Azur Lane: Crosswave - Great Anime-Style Design Sunk By Terrible Combat
Review: Azur Lane: Crosswave - Great Anime-Style Design Sunk By Terrible Combat
You sunk my busty battleship. Azur Lane started life on mobile devices as a 2D blend of RPG mechanics and side-scrolling shooting.
Bethesda Auctions Starfield Character Design with Todd Howard
Bethesda Auctions Starfield Character Design with Todd Howard
The post Bethesda Auctions Starfield Character Design with Todd Howard appeared first on Fextralife. Bethesda are hosting a charity auction with the chance of designing your own character for upcoming sci-fi RPG Starfield. The post Bethesda Auctions Starfield Character Design with Todd Howard appeared first on Fextralife.
Review: Bravely Default II - An Excellent Old-School JRPG That's Happy To Play It Safe
Review: Bravely Default II - An Excellent Old-School JRPG That's Happy To Play It Safe
A brave new world, or a throwback to an older one? Square Enix has always been one of the biggest names in the RPG genre, but it’s been interesting to see how the company has changed its design philosophies with the times.
Hori Is Launching A New Monster Hunter Rise Split Pad Pro Controller For Switch
Hori Is Launching A New Monster Hunter Rise Split Pad Pro Controller For Switch
Pre-orders now open from Amazon Japan. Accessory maker Hori has announced that it'll soon be launching a brand new edition of its popular Split Pad Pro controller for Nintendo Switch, and this time the design's based on none other than Monster Hunter Rise. A decent alternative for those who find Nintendo's regular Joy-Con to be a little too small and fiddly, Hori's Split Pad Pro aims to make the Switch feel like a regular gamepad when used in handheld mode.
Zavvi Details Exclusive Pokémon 25th Anniversary Range Launching This Weekend
Zavvi Details Exclusive Pokémon 25th Anniversary Range Launching This Weekend
Including high tops and a special collector's box. UK retailer Zavvi has lifted the lid on its upcoming Pokémon 25th Anniversary collection, an exclusive set of limited edition items launching this weekend. The range is set to include an official collector's box, a mini clothing line consisting of three Pikachu garments, and a Pikachu high-top trainer design.
How Diablo 4's Open World Design Is Making Sanctuary a Place Worth Saving
How Diablo 4's Open World Design Is Making Sanctuary a Place Worth Saving
Blizzard reveal the big changes they're making to how players will explore the world of Sanctuary in Diablo 4.
Bethesda is auctioning a Starfield design date with Todd Howard
Bethesda is auctioning a Starfield design date with Todd Howard
A prize package for an upcoming charity auction includes a game console, games, and a Starfield character.
Bethesda Auctions Chance to Design Starfield Character for Charity
Bethesda Auctions Chance to Design Starfield Character for Charity
Waiting for more news on Bethesda's Starfield? A new charity auction is letting one winner design a whole new character.
Minecraft castle ideas: how to build a castle in Minecraft using blueprints
Minecraft castle ideas: how to build a castle in Minecraft using blueprints
Looking for Minecraft castle ideas and blueprints? If you need some inspiration for a castle design, these blueprints are simple and easy to download and follow. If you've outgrown your Minecraft house and want something more 'ye olde worlde' than a fancy mansion, these Minecraft castle ideas range from mini fortresses to large, Victorian style manors.
How Rainbow Six Siege's New Look Embraces Its Five-Year Evolution
How Rainbow Six Siege's New Look Embraces Its Five-Year Evolution
Rainbow Six Siege's new logo and art design embraces the game's evolution from tactical shooter to ultra-competitive hero shooter.
Controversial Rising Sun Design Removed From Street Fighter II's Re-Release
Controversial Rising Sun Design Removed From Street Fighter II's Re-Release
E. Honda's bathhouse gets a new look. Capcom Arcade Stadium came to Switch yesterday, and people are already finding new secrets and updates in the various arcade games within. In the latest discovery, Twitter user @pomegd (h/t Kotaku) noticed that part of the E.
Lian Li reveals sleek new PC cases with equally functional designs
Lian Li reveals sleek new PC cases with equally functional designs
PC case design is something that gamers are slowly wising up to, and for good reason.
In Bugsnax, Grumpuses Used To Be Frogs With Thicc Butts
In Bugsnax, Grumpuses Used To Be Frogs With Thicc Butts
Bugsnax developer Young Horses shared some early design concepts for its what-if-we-ate-the-Pokémon-instead, body-horror game, and they are as out there as you’re probably hoping. Read more...
RimWorld multiplayer – a quick guide
RimWorld multiplayer – a quick guide
RimWorld is one of the ‘original’ steam early access darlings, an excellent survival city builder game that drops you on the frontiers of known space and expects you to scrape a living surrounded by deadly mechs, weird aliens, and weirdos who most of the time want to kill you. It’s a modern successor to something like Dwarf Fortress, an excellent management strategy game, and a wholly solo affair as far as the original design is concerned… but that’s not stopped people wanting to play RimWorld in multiplayer.
Diablo 2's unreleased second expansion would have been
Diablo 2's unreleased second expansion would have been "ARPG+MMO"
Diablo 2's unreleased second expansion would have been "ARPG+MMO", one of its developers has said. This expansion was only ever designed and never produced, David Brevik, who was the co-founder and president of defunct studio Blizzard North, said on Twitter over the weekend. "I had a multi-page design doc going over new classes, new areas, new mechanics and story concepts," Brevik revealed.
Dead by Daylight dev promises to revise recent HUD changes
Dead by Daylight dev promises to revise recent HUD changes
Dead by Daylight developer Behaviour Interactive is revising changes it recently made to the asymmetrical survival horror's HUD in response to critical player feedback. "Here's a preview of the changes we'll be making to the HUD following your feedback," tweeted Behaviour, including an image of the proposed new design.
DICE LA Is Working on a New Battlefield Game
DICE LA Is Working on a New Battlefield Game
DICE LA's Senior Design Director has revealed that the studio is working on a new Battlefield game.
League of Legends: Wild Rift is everything a LoL player could want, barring a little player-made magic
League of Legends: Wild Rift is everything a LoL player could want, barring a little player-made magic
We talk a lot about how well, or not-so-well designed a game is, but it's not often you get to talk about how much design there is in one, the sheer volume there is of it.
Lara, You're Drunk
Lara, You're Drunk
When Core Design and Eidos Interactive were getting ready to ship Tomb Raider III in 1998, they recruited Lara Croft herself to promote the game.
Capcom Explains Resident Evil Village's Lady Dimitrescu Design
Capcom Explains Resident Evil Village's Lady Dimitrescu Design
Resident Evil Village developers from Capcom share the origins of the tall vampire villain, Lady Dimitrescu's design, and how her popularity encouraged them.
XCOM 2012 was pitched as a real-time game
XCOM 2012 was pitched as a real-time game
Designer Jake Solomon reveals a bit of the original design document
The Architect: Paris is a different kind of citybuilder
The Architect: Paris is a different kind of citybuilder
One in which you design buildings, not road networks
Track: Design as Reduction | Artist: Brian Eno | Album: Film Music Europa
Track: Design as Reduction | Artist: Brian Eno | Album: Film Music Europa
Track: Design as Reduction | Artist: Brian Eno | Album: Film Music Europa Read more...
It's Official, Lego Is Making A Sonic The Hedgehog Set
It's Official, Lego Is Making A Sonic The Hedgehog Set
Early last year the Lego Ideas program began looking into the possibility of turning a fan-made Sonic Mania Green Hills Zone design into a real Lego set.
The King of Fighters 15 – Iori Shines in New Trailer
The King of Fighters 15 – Iori Shines in New Trailer
The fan favorite fighter returns with a new design and moves.
Valve loses patent infringement lawsuit to SCUF Gaming, will pay millions in damages
Valve loses patent infringement lawsuit to SCUF Gaming, will pay millions in damages
As we reported last week, a division of SCUF Gaming known as Ironburg Inventions decided to take Valve to court in a lawsuit over patent infringement of the paddle features for its controller design.
Biomutant Gameplay Breakdown: A Weird Open World Concoction of Zelda, Shadow of Mordor, And More
Biomutant Gameplay Breakdown: A Weird Open World Concoction of Zelda, Shadow of Mordor, And More
Biomutant's creative director explains the gameplay behind the game's three main design pillars, from capturing tribal outposts to defeating bosses and saving a tree.
Perfect Dark Design Director Leaves The Initiative
Perfect Dark Design Director Leaves The Initiative
The Design Director of The Initiative's Perfect Dark reboot has left the studio after two years working on the project.
Perfect Dark Design Director Leaves The Initiative
Perfect Dark Design Director Leaves The Initiative
Drew Murray is departing from Xbox's youngest first party studio.
Scarlet Nexus Dev Diary Details Lore and Design of the Others
Scarlet Nexus Dev Diary Details Lore and Design of the Others
Enigmatic and destructive, the Others are likened to natural disasters.
Apex Legends could get Fortnite-style game-changing live events someday
Apex Legends could get Fortnite-style game-changing live events someday
It's not something Respawn is working on right now, but design director Jason McCord said it could happen.
Intel is getting the team back together as it hires another engineering veteran
Intel is getting the team back together as it hires another engineering veteran
Sunil Shenoy to join Intel as senior VP of Design Engineering Group.
Piracy: Does it matter?
Piracy: Does it matter?
People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Dan Coster -- treat it as a design constraint
Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time
Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time
Who wants to spend hours mowing down low-level enemies? Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site.
The Art Of Degenesis, A
The Art Of Degenesis, A "Primal Punk" RPG
We’ve featured the design work of studio SIXMOREVODKA a ton of times here on Fine Art, but tonight let’s look at something they’ve made for themselves, instead of for somebody else (they’ve worked with companies like Riot, Guerrilla Games, EA, Nike and Activision Blizzard). Read more...
4X game Distant Worlds 2 is the space-strategy epic you never knew you needed
4X game Distant Worlds 2 is the space-strategy epic you never knew you needed
Between 2010 and 2014, Distant Worlds went from being a rough and ready space game to one of the best 4X games you can find with the release of Distant Worlds: Universe. Its modest 2D graphics and clunky interface may betray old-school design roots, but you won’t find a more rich and detailed romp into a strange and hostile galaxy.
Apex Legends accused of ripping off character design from indie game
Apex Legends accused of ripping off character design from indie game
Recently, Apex Legends showcased its new Legend character, who will be introduced in Season 8.
WW2 RTS game Company of Heroes 2 gets 64-bit update and new maps, seven years after launch
WW2 RTS game Company of Heroes 2 gets 64-bit update and new maps, seven years after launch
While not everyone agrees with some of the design decisions taken by Relic on how the team designed Company of Heroes 2, it’s still a pretty decent RTS game that pulls in over 6,000 players a day.
The Man Who Created Captain Falcon, Fox McCloud, Majora's Mask and More Has Retired from Nintendo
The Man Who Created Captain Falcon, Fox McCloud, Majora's Mask and More Has Retired from Nintendo
A legendary Nintendo designer who came up with characters such as Fox McCloud and Captain Falcon - as well as the name and art design for Majora's Mask - has retired.
Rainbow Six Siege update fixes bizarre rapid spinning fps bug (and others, too)
Rainbow Six Siege update fixes bizarre rapid spinning fps bug (and others, too)
Ubisoft is dropping a new Rainbow Six Siege update today and, alongside a host of gameplay, level design, operator, and user experience fixes and adjustments, there are a few, er, quirky hiccups that are getting patched.
Save 20% off Cooler Master’s lightweight gaming mouse
Save 20% off Cooler Master’s lightweight gaming mouse
Gaming mice with a honeycomb design are a recent invention, reducing weight with less material on the shroud to make them the best gaming mouse if you're looking for something ultra-light to quickly flick headshots in FPS games.
Cyberpunk 2077 report alleges poor management, crunch, “fake” E3 demo, and more
Cyberpunk 2077 report alleges poor management, crunch, “fake” E3 demo, and more
A new report on the development process of Cyberpunk 2077 claims early demos were misleading by design, and the team behind the RPG game knew it wasn't ready for release.
The King Of Fighters 15’s Main Illustrator Breaks Down Design For Shun’ei
The King Of Fighters 15’s Main Illustrator Breaks Down Design For Shun’ei
The fighter hasn't changed much, but has been said to be hitting the gym.
Axiom Verge ups the challenge with surprise Randomizer DLC mode
Axiom Verge ups the challenge with surprise Randomizer DLC mode
The test of time is usually what dictates whether a game has good design or not.
Of course Razer's face mask has RGB lighting and voice amplification
Of course Razer's face mask has RGB lighting and voice amplification
Razer has unveiled the prototype for a smart face mask - and it's got RGB lighting and voice amplification. Project Hazel has a detachable ventilator that regulates airflow, and a special charging case lined with a UV light interior that kills bacteria and viruses as the mask charges. It's got a transparent design so others can see you speak, a low light mode (the mask's interior lights up automatically when it's dark), and voiceamp tech via a built-in mic and amplifier combo, so your speech isn't muffled even when you're wearing it. Read more
Original developer of Tomb Raider tried to salvage cancelled 10th Anniversary Edition with Indiana Jones and National Treasure pitches
Original developer of Tomb Raider tried to salvage cancelled 10th Anniversary Edition with Indiana Jones and National Treasure pitches
A playable build of the cancelled Tomb Raider: 10th Anniversary Edition has been made available online. Obtained and released by Ash Kaprielov, operator of the Tomb of Ash blog, the Tomb Raider: 10th Anniversary Edition build reveals developer Core Design tried to salvage the work done by using it to create Indiana Jones and National Treasure game pitches. Tomb Raider: 10th Anniversary Edition was meant to be the next Tomb Raider game after Crystal Dynamics' Tomb Raider: Legend, and was, as you'd expect from the title, designed to come out to coincide with Tomb Raider's 10 year anniversary in 2006.
Zelda: Breath of the Wild uses advanced Mii characters for NPCs
Zelda: Breath of the Wild uses advanced Mii characters for NPCs
It appears The Legend of Zelda: Breath of the Wild uses an upgraded version of Nintendo's classic Mii character creator to design many of its NPCs.
Review: Super Meat Boy Forever - A New Formula That Takes Away More Than It Adds
Review: Super Meat Boy Forever - A New Formula That Takes Away More Than It Adds
Beat the Meat. Some ten whole years after the original Super Meat Boy first took the indie gaming scene by storm, fans of the original game's brutally difficult action finally get the chance to return to Team Meat's gloriously bloody world in a sequel that decides to make some pretty big changes to the series' core platforming mechanics. Super Meat Boy Forever ushers in an endless-running style of gameplay combined with a procedurally-generated level design that seeks to add replayability to proceedings but, ultimately, robs the game of the wonderfully exacting little one-screen death chambers that made its predecessor such a fiendishly addictive joy.
Noblechairs launches a Mercedes-AMG Petronas F1 team throne
Noblechairs launches a Mercedes-AMG Petronas F1 team throne
Noblechairs has launched a new luxury gaming chair in collaboration with the Mercedes-AMG Petronas Formula One team, which mixes a "hybrid material with performance benefits" with a sleek and snazzy design.
Miyamoto Wants Us To Understand The Motives Of Enemies We Kill In Video Games
Miyamoto Wants Us To Understand The Motives Of Enemies We Kill In Video Games
"Even monsters have a motive". Wholesale slaughter has been a central theme in video games since the industry began, with titles like Spacewar! and Space Invaders rewarding the player for taking out as many enemies as possible. As you might imagine, legendary game designer Shigeru Miyamoto has spoken out about such reductive game design in the past, even saying that he wanted the player to make amends with enemies they'd shot in GoldenEye 007 after the game was finished. Read the full article on nintendolife.com
Mass market, mystery boxes and metric-driven design: The legacy of FarmVille
Mass market, mystery boxes and metric-driven design: The legacy of FarmVille
With the original FarmVille shutting down after 11 years, we explore the impact the hit social game had on the industry
Chuchel studio Amanita Design is making a psychological horror adventure called Happy Game
Chuchel studio Amanita Design is making a psychological horror adventure called Happy Game
Amanita warned that this one will differ 'significantly' from its previous games.
Samorost and Botanicula developer unveils
Samorost and Botanicula developer unveils "psychedelic horror" adventure Happy Game
Amanita Design - the acclaimed developer behind such treats as Samorost, Machinarium, and this year's wonderfully gloomy puzzler Creaks - has unveiled its latest project for Switch and PC, psychedelic horror adventure Happy Game. Happy Game is the brainchild of artist, animator, and designer Jaromír Plachý - previously responsible for Amanita's whimsical garden adventure Botanicula and last year's delightfully brash comedy caper Chuchel - and tells the story of a young boy trapped in his nightmares. "Endure and escape three unforgettable nightmares," explains Amanita of its latest off-kilter endeavour, "solve deeply disturbing puzzles in (not so) charming environments", and "deal with suspicious smiley faces and pink bunnies". Read more
Happy Game Brings A New Dose Of Nightmare Fuel To Switch Next Year
Happy Game Brings A New Dose Of Nightmare Fuel To Switch Next Year
A new psychedelic horror adventure. One of the Indie World Showcase's most standout games was, undoubtedly, the very unhappy looking Happy Game. From developer Amanita Design, Happy Game has players solving unnerving puzzles, enduring a few unsettling songs and surviving face-to-face encounters with suspicious smiley faces.
SNK Confirms The
SNK Confirms The "New" Neo Geo Console Is Coming Next Year
Will "bridge the needs between passionate fans and console gaming enthusiasts". Last year, SNK announced that it was creating a new Neo Geo system, and that it would boast "a modern design and wonderful play feeling". The company – which can now count the Crown Prince of Saudi Arabia as its largest shareholder – has now revealed via Twitter than the console will arrive in 2021, and that it will "bridge the needs between passionate fans and console gaming enthusiasts". Read the full article on nintendolife.com
Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards
Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards
Last night, The Last of Us Part II walked away from The Game Awards with seven trophies, including those for Game of the Year, Best Narrative, Best Audio Design, Best Performance (by Laura Bailey as Abby), Innovation in Accessibility, and Best Action/Adventure.
Orwell Youth Prize to introduce game design category
Orwell Youth Prize to introduce game design category
Entries will open next week, to encourage 12 to 18 year-olds from the UK to design games inspired by George Orwell
Free Desperados III update lets you switch characters, adds makeshift level editor
Free Desperados III update lets you switch characters, adds makeshift level editor
Rock-hard, cowboy-themed tactical stealth game Desperados III has just got a free update that lets you mix and match characters on missions to shake up the gameplay, as well as adding “level editing cheats” to design your own wild west missions. Developer Mimimi Productions and publisher THQ Nordic have announced in a press release that on December 9 the game’s new 'bounty mode' would let players choose freely from the five playable characters on “almost every major mission” - rather than simply controlling whichever dusty-booted desperados are pre-selected for that chapter.
Razer's Viper Mini gaming mouse is now just $30
Razer's Viper Mini gaming mouse is now just $30
It has an ambidextrous design, RGB lighting, and an 8,500 DPI sensor.
Demon’s Souls Bosses – What To Expect
Demon’s Souls Bosses – What To Expect
Perhaps more than any other aspect of Demon’s Souls exceptional design, it’s the numerous bosses that make up its roster of fearsome big bads that stand out the most.
If Found's celebration of experimental, queer game development tradition
If Found's celebration of experimental, queer game development tradition
Llaura McGee and Eve Golden share their thoughts on storytelling, representation, and design following a nomination at The Game Awards
How to create and customize your character in Cyberpunk 2077
How to create and customize your character in Cyberpunk 2077
Use the Cyberpunk 2077 character customization system to design the perfect version of V.